Gameplay that feels right
Responsive character controllers, combat, and mechanics that make every interaction count.
Game developer
Graduated in Computer Science, I'm Pedro, a Generalist Game Developer with 5+ years of experience creating gameplay mechanics and optimized pipelines across Unity, Unreal Engine, and Godot.
Proficient in C#, C++, GDScript, and Python, with a strong focus on clean architecture, GPU profiling, shader development, and multi-platform development.
A selection of worlds, mechanics, and the code behind them.
FEATURED PROJECTA world reclaimed by nature. A character built to explore it.

Brazilian folklore comes alive in a fight for the forest.

Serious chess. A little personality. A smoother way to learn.

One hungry bear. Three fish. A race against the clock.

Tiny troops, tactical choices, and a base worth defending.

A familiar dog. A forest of angry ducks. Keep moving.

Build your own island and explore it.
Responsive character controllers, combat, and mechanics that make every interaction count.
State machines, enemy AI, and save systems built with clear, maintainable C# architecture.
Smooth scene transitions, camera work, and visual feedback that connect code to the player experience.
Looking for a gameplay programmer or a creative collaborator?
I’d love to hear about your next project.